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Dying light only uses 4 of 8 cores
Dying light only uses 4 of 8 cores











dying light only uses 4 of 8 cores

Together with the fact that, although there is a rigid, linear story to follow, there are also a ton of side quests and the freedom to pursue them at your leisure, it makes for a very pleasant and experience. The parkour system, while not as advanced as the one in Mirror’s Edge, is surprisingly smooth, offering a freedom of movement and fluidity of navigation that feel absolutely liberating. It has a little bit of Assassin’s Creed, some of Mirror’s Edge and some of Far Cry’s elements, which, alongside Techland’s own spin, make for a compelling experience. It feels like a mashup of various AAA games that came before it, and it works pretty well for the most part. Overall, I liked the universe the game takes place in better than the main story, because the city is pretty well thought out and it has plenty of little nuggets to enjoy as you explore it. You become a paragon of virtue and start fighting for the little guys in the Tower, who are a sort of hippie parkour practitioners outfit, and who don’t have a clear plan of how not to get killed by the aforementioned lunatic warlord. Your mission leads you into a confrontation with Harran’s psychopathic post-apocalyptic warlord Rais, a man who, in the words of Batman’s butler, just wants to see the world burn and casually shoots his own men for all sorts of mundane reasons. That being said, there are a few nice bits to the story, like the way people actually hit and smash stuff when they get mad, or the rich lore that you can discover by talking to the inhabitants of Harran. But when you’re a seasoned vet and people you don’t know die for reasons like bad planning, it just feels a little schizophrenic to get worked up about it, especially when you have the blood of tens or hundreds of other people on your hands. Sure, having someone you love die is pretty bad. It just feels like some mandatory emotional connection and drama had to be shoved down your throat in order to make the game more “real,” which instead makes it feel a bit contrived.

dying light only uses 4 of 8 cores

It’s not terrible and does have its moments, but it’s not impressive either. Oh well, as you might have guessed, the story is pretty video game-y.

dying light only uses 4 of 8 cores

Was he even briefed for the mission? Couldn’t they have just sent someone who is less compassionate? Oh, and the whole world is at stake, which makes worrying about the fate of a handful of people even harder to stomach.

dying light only uses 4 of 8 cores

The main motivation for him questioning his orders is the fact that there are innocent people in the city, a fact to which he must have been oblivious during all the other missions he had accomplished prior to that, where he blindly followed orders for the profit of his employer. The protagonist is as bland an army dude as you can get, doing annoying things for annoying reasons and being conflicted about doing his job in the manner one would imagine he usually does, not being a newcomer to the military and all. You play the role of a covert operative sent into the hot zone to identify the source of an information leak and prevent it from propagating, or “retrieve” it, the way it used to be before computers were a thing. The action takes place in the fictional Middle-Eastern city of Harran, more specifically in the slums, which have been cordoned off from the rest of the world due to a viral outbreak that turns people into zombies.













Dying light only uses 4 of 8 cores